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Against the Giants

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Vengeance will be served A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants. Vengeance will be served A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.


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Vengeance will be served A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants. Vengeance will be served A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.

30 review for Against the Giants

  1. 5 out of 5

    Derek

    "Procedural" isn't the right word, but I kind of want it to be. Once the menace has been established and the party is at the giants' steading, it's very akin to reading the original game materials, and a reader with the map and descriptions could probably follow along. (Wouldn't that be weird?) That, the inclusion of all three settings, and following the original plot all the way through makes it feel a very slavish and mechanical translation, and one which isn't organic or natural. "Procedural" isn't the right word, but I kind of want it to be. Once the menace has been established and the party is at the giants' steading, it's very akin to reading the original game materials, and a reader with the map and descriptions could probably follow along. (Wouldn't that be weird?) That, the inclusion of all three settings, and following the original plot all the way through makes it feel a very slavish and mechanical translation, and one which isn't organic or natural.

  2. 4 out of 5

    Colin

    A surprisingly solid novelization of the "Against the Giants" D&D modules. A party of adventurers goes up against hill giants in their steading, frost giants in their glacial rift, fire giants in their fortress, and finally the drow puppetmasters behind the giant attacks. Not the most thrilling fantasy ever, but solid. A surprisingly solid novelization of the "Against the Giants" D&D modules. A party of adventurers goes up against hill giants in their steading, frost giants in their glacial rift, fire giants in their fortress, and finally the drow puppetmasters behind the giant attacks. Not the most thrilling fantasy ever, but solid.

  3. 4 out of 5

    Julian Meynell

    This book is based on the famous module from the early history of Dungeon's and Dragon's. Really the only reason to read this is for nostalgia reasons for those familiar with the original adventure, which is why I read it and is a perfectly good reason. The novel itself is not that great by the standards of a D&D novel. It's a little primitive in the writing and character development. It is weirdly paced. The original module dealt with three dungeons around three different giant races. The novel This book is based on the famous module from the early history of Dungeon's and Dragon's. Really the only reason to read this is for nostalgia reasons for those familiar with the original adventure, which is why I read it and is a perfectly good reason. The novel itself is not that great by the standards of a D&D novel. It's a little primitive in the writing and character development. It is weirdly paced. The original module dealt with three dungeons around three different giant races. The novel for whatever reason spends a lot of time on the first dungeon and then rushes through the last two, so that was very strange. Still despite all of this it served its purpose of being a light read around nostalgia.

  4. 4 out of 5

    Dru

    A so-so entry in the "D&D module-to-novel" series. On the plus side were the treatments of a paladin's struggle against the necessities of adventuring life. On the downside was the ABJECT failure to stick to official D&D spells, the ridiculous number of combat hits that were CRITICAL hits, the unnecessary nonsense of putting a child into the adventuring party and the .....SPOILER.... death of Eclavdra! How the hell is the next author supposed to undo that stupidity? ------------------------------ A so-so entry in the "D&D module-to-novel" series. On the plus side were the treatments of a paladin's struggle against the necessities of adventuring life. On the downside was the ABJECT failure to stick to official D&D spells, the ridiculous number of combat hits that were CRITICAL hits, the unnecessary nonsense of putting a child into the adventuring party and the .....SPOILER.... death of Eclavdra! How the hell is the next author supposed to undo that stupidity? --------------------------------------------------------------------------------------------------------------------------------- I'm putting this footer on all 7 of my reviews of "Greyhawk Classics", for consistency. Note that I read them them in LEVEL ORDER, not publication order. I wanted an overall review of the series of 8 in one spot, so here ya go: 1) (6th published) Keep on the Borderlands - Levels 1-3 : 2 stars 2) (4th published) The Temple of Elemental Evil - Levels 1-3 : 3 stars 3) (2nd published) White Plume Mountain - Levels 5-10 : 4 stars 4) (1st published) Against the Giants - Levels 8-12 : 3 stars 5) (3rd published) Descent into the Depths of the Earth - Levels 9-14 : 4 stars 6) (5th published) Queen of the Demonweb Pits - Levels 10-14 : 3 stars 7) (7th published) Tomb of Horrors - Levels 10-14 : 3 stars ---------------------------------------------------------------------------------------------------------------------------------

  5. 5 out of 5

    Joe

    A fun read if you are an old school D&D player. The writing was good for the most part and the descriptions of village life was exceptional. The story was basic and to be expected given the nature of its origin, but I felt it became tiresome as it went along. The ending seemed rushed. Would have given it two and a half stars if that were an option.

  6. 5 out of 5

    Aaron Meyer

    Not the best book i have read but not the worst either. If you like D&D type adventures it reads an awful lot like a module at moments. The story seemed to me to take an incredible amount of time to develop and was entirely to rushed at the end.

  7. 5 out of 5

    Chris Turek

    This is an amazingly straightforward hack and slash dungeon crawl where the characters genuinely blur. I can appreciate that it is trying to capture 1st edition ad&d, though in the end it ends up a muddled slog. Black Library captures the dead ahead fantasy action genre much better.

  8. 4 out of 5

    F. William Davis

    I thought this was great. The heroes seemed to have good reason for their personalities and that flowed into the choices they made. The adventure is a noble little quest and I thought that the scenes were well painted. But maybe I'm not the best judge. I haven't read a pure fantasy for many years and this is my very first D&D story. I've only played D&D 5e and only a handful of times in the last 2 years. I don't know very much of the lore at all. Some other reviewers have noted disappointment tha I thought this was great. The heroes seemed to have good reason for their personalities and that flowed into the choices they made. The adventure is a noble little quest and I thought that the scenes were well painted. But maybe I'm not the best judge. I haven't read a pure fantasy for many years and this is my very first D&D story. I've only played D&D 5e and only a handful of times in the last 2 years. I don't know very much of the lore at all. Some other reviewers have noted disappointment that this story wasn't much more than a run through of the eponymous D&D adventure, but that was exactly what I was looking for. It felt to me as though I was peeking into an adventure as it was being played out, while the party was formed and through each turn the story took. So for a noob with a beginner's enthusiasm this was perfect.

  9. 4 out of 5

    Matt Littrell

    I'm giving this novel a 2.25 or so. It's slightly better than keep on the borderlands, but it's just one huge 240 page battle scene. I really liked the beginning, the giants attack, and the forming of the party. I liked seeing why they turned certain people away, and why they chose others. There's nothing technically wrong with the battles, but they're described in such a droll way. Like the facts are all there, but there's not an ounce of emotion. I liked the Paladin's portrayal, and the young I'm giving this novel a 2.25 or so. It's slightly better than keep on the borderlands, but it's just one huge 240 page battle scene. I really liked the beginning, the giants attack, and the forming of the party. I liked seeing why they turned certain people away, and why they chose others. There's nothing technically wrong with the battles, but they're described in such a droll way. Like the facts are all there, but there's not an ounce of emotion. I liked the Paladin's portrayal, and the young thief, but otherwise, the characters were oh so boring. All in all, it's really bad. I'd only recommend it to people who like hearing a dungeon master maybe describe the battles in his campaign. It's best skipped.

  10. 4 out of 5

    Eric

    Against the Giants is one of seven Greyhawk Classics based on D&D Modules. This novel follows the adventurer of Lohrs after his village is destroyed by giants. As one of the few survivors he travels to the central city of his country carrying a warning. He then joins a band of adventurers as they investigate why the giants attacked and determine who is behind them. In general this novel is typical of the Greyhawk Classics. As a D&D player it evokes a nostalgic feeling as elements of the module ar Against the Giants is one of seven Greyhawk Classics based on D&D Modules. This novel follows the adventurer of Lohrs after his village is destroyed by giants. As one of the few survivors he travels to the central city of his country carrying a warning. He then joins a band of adventurers as they investigate why the giants attacked and determine who is behind them. In general this novel is typical of the Greyhawk Classics. As a D&D player it evokes a nostalgic feeling as elements of the module are brought to life. Its a good easy read, however the novel has many characters which makes it a little hard to keep track of who is doing what. In addition, there are parts of the novel where, in an attempt to create drama, tension between party members feels forced.

  11. 5 out of 5

    Sean Helms

    One of the first 'Greyhawk' books written within that D&D world. Bearing that in mind the story was pretty good; although low on character building it made up for it with the action and bloodshed expected from a dungeon-crawl. Hill giants attack and destroy a rural village and slaughter virtually everyone. One survivor does escape to report the incident to his local lord. And so the game begins. A group of heroes bands together with the young survivor, but they discover an overall plot far more w One of the first 'Greyhawk' books written within that D&D world. Bearing that in mind the story was pretty good; although low on character building it made up for it with the action and bloodshed expected from a dungeon-crawl. Hill giants attack and destroy a rural village and slaughter virtually everyone. One survivor does escape to report the incident to his local lord. And so the game begins. A group of heroes bands together with the young survivor, but they discover an overall plot far more wicked and larger in scope than just some raid for giant cook pots. The Drow have reappeared from their underground warrens and are out for a little payback!

  12. 5 out of 5

    Michael

    I enjoyed the story in as much as I played the Dungeons and Dragons module when I was in high school. There was not the hack and slash that I expected from a D&D novel, but more methodical and well-planned. Most of the story took place up to and in the Steading of the Hill Giant Chief before a rush through the Glacial Rift of the Frost Giant Jarl and the Hall of the Fire Giant King. We are briefly introduced to the Drow before being whisked away to safety. Reading it brought back the nostalgia o I enjoyed the story in as much as I played the Dungeons and Dragons module when I was in high school. There was not the hack and slash that I expected from a D&D novel, but more methodical and well-planned. Most of the story took place up to and in the Steading of the Hill Giant Chief before a rush through the Glacial Rift of the Frost Giant Jarl and the Hall of the Fire Giant King. We are briefly introduced to the Drow before being whisked away to safety. Reading it brought back the nostalgia of playing D&D with my sister and cousins and a sense of escape from the real world into the fantasy realm of Greyhawk.

  13. 5 out of 5

    Michael

    A solid romp through the old G1-3 Advanced Dungeons & Dragons modules by Gary Gygax. While I confess to being concerned to see the pages dwindle to the right of my reading progress as the story went on (because I feared that the book would rush through G2 & G3 as the material of G1 took just over half the book), my concerns were unfounded because the story that unfolded made sense. Ru Emerson's Against the Giants succeeded in giving the people and these adventures of Gygaxian Greyhawk life and h A solid romp through the old G1-3 Advanced Dungeons & Dragons modules by Gary Gygax. While I confess to being concerned to see the pages dwindle to the right of my reading progress as the story went on (because I feared that the book would rush through G2 & G3 as the material of G1 took just over half the book), my concerns were unfounded because the story that unfolded made sense. Ru Emerson's Against the Giants succeeded in giving the people and these adventures of Gygaxian Greyhawk life and heart.

  14. 5 out of 5

    Xavier Marturet

    In 1999 I translated the spanish edition of this book for Devir Contenidos S.L. I discovered an interesting and fun story, a good adventure and a novel anybody can read even if you ever visited the Greyhawk universe. I detected the structure of somekind rol game in the adventure. some parts are some rigid, but I supose this is due a rol previous game. A great experience and a novel I recomend to all the fants of Fantasy, even if you ever read a line of D&D.

  15. 4 out of 5

    James Seger

    It's no masterpiece, but I enjoyed the book. I was able to remember who all the characters were even with the made up names. It was nice to read a simple fantasy novel where the kingdom rather than the world (or worlds) were at stake. My only real complaint is that the book seemed to take too long to get going, though perhaps that is remaining faithful to the original D&D module? It's no masterpiece, but I enjoyed the book. I was able to remember who all the characters were even with the made up names. It was nice to read a simple fantasy novel where the kingdom rather than the world (or worlds) were at stake. My only real complaint is that the book seemed to take too long to get going, though perhaps that is remaining faithful to the original D&D module?

  16. 5 out of 5

    Erik Chorazy

    A fun oration of a quick campaign.

  17. 4 out of 5

    Mike

    As others have pointed out, the battles are ridiculous. They are from half to one page. If my players killed enemies as quickly as they do in this book, I wouldn't play DnD anymore. It's a good book but just. Too many rules are pointed out to take it too seriously. I also don't understand how they had all their winter stuff with them. They had no clue where they were going. As others have pointed out, the battles are ridiculous. They are from half to one page. If my players killed enemies as quickly as they do in this book, I wouldn't play DnD anymore. It's a good book but just. Too many rules are pointed out to take it too seriously. I also don't understand how they had all their winter stuff with them. They had no clue where they were going.

  18. 4 out of 5

    Justin Salisbury

    I normally enjoy D&D Novels, but this book was horrible.

  19. 5 out of 5

    Brad Theado

    enjoyable read that brought back memories of playing this module in AD&D

  20. 5 out of 5

    Henry

    you can hear the dice rolling as you read this book based off the popular RPG module

  21. 4 out of 5

    David Roenicke

    i would give this book an above ave rating overall

  22. 5 out of 5

    Donald McLeod

    Demasiado largo, demasiado mal traducido.

  23. 4 out of 5

    John Grigsby

  24. 4 out of 5

    Mavis 69 420 666

  25. 4 out of 5

    Thomas Christopher Jespersen II

  26. 5 out of 5

    Troy

  27. 4 out of 5

    Doug Kallies

  28. 4 out of 5

    Chris Canter

  29. 5 out of 5

    Chad Eaton

  30. 5 out of 5

    David Wollaston

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