Hot Best Seller

Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)

Availability: Ready to download

A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Brok A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Broken Wands and the Arcane Order. Maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.


Compare

A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Brok A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including: New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Broken Wands and the Arcane Order. Maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

30 review for Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)

  1. 4 out of 5

    Jennifer

    Lists of game mechanics and spell statistics always put me right to sleep, which is why I read game books at bedtime. But there's some cool stuff in here as well--character stuff and cool locations that sometimes hit the right creative spot. Lists of game mechanics and spell statistics always put me right to sleep, which is why I read game books at bedtime. But there's some cool stuff in here as well--character stuff and cool locations that sometimes hit the right creative spot.

  2. 4 out of 5

    Mike (the Paladin)

    In a long ago time there was a game called Dungeons and Dragons. I was greatly beloved and played by many people. Heroes would gather to explore strange and distant lands, great deeds were done, quests were accomplished and all was well. Then it changed and lo 2nd edition arrived, yet it was also good and the fun continued. Alas however the wonders could not go on forever and neither could the "good times always roll"....we got 3rd edition. This is one of a series of books that was designed to h In a long ago time there was a game called Dungeons and Dragons. I was greatly beloved and played by many people. Heroes would gather to explore strange and distant lands, great deeds were done, quests were accomplished and all was well. Then it changed and lo 2nd edition arrived, yet it was also good and the fun continued. Alas however the wonders could not go on forever and neither could the "good times always roll"....we got 3rd edition. This is one of a series of books that was designed to help players and DMs in the building of characters. In 3rd edition the players (and especially the magic slingers) could get very powerful very quickly. Also 3rd edition didn't last all that long before the PTB (Powers That Be) decided that "we all" needed edition 3.5. If you wanted to adapt this book to another edition I suppose you could but I don't plan to.

  3. 4 out of 5

    David

    A lacklustre sourcebook is a fair description I think. It's a bit lacking in flavour, providing just additional options. I found the prestige classes to be poor overall, with most of them being rather weird - I don't see why players would even bother with some of them. The feats are mostly focused on just metamagic feats, so that was pretty limiting. On the upside though, the sourcebook does try to provide some flavour for the metamagic feats, especially between wizards and sorcerers. Other than th A lacklustre sourcebook is a fair description I think. It's a bit lacking in flavour, providing just additional options. I found the prestige classes to be poor overall, with most of them being rather weird - I don't see why players would even bother with some of them. The feats are mostly focused on just metamagic feats, so that was pretty limiting. On the upside though, the sourcebook does try to provide some flavour for the metamagic feats, especially between wizards and sorcerers. Other than these, the rest are just standard fare - a few spells, some magic items (including corny good vs evil item item sets).

  4. 5 out of 5

    Kat

    Basic Premise: A supplement for players of magic users in D&D 3.0 D&D 3.0 was a really good system for magic users. Play your cards right and you might just get to cast multiple spells in a round, without cumbersome feats. This book introduces some of the most broken abilities given to magic users in 3.0, and gives new prestige classes, spells, feats, etc to make your spell slinger the most dangerous person in the party. Besides that, it has one of the most badass titles in all of D&D. This book Basic Premise: A supplement for players of magic users in D&D 3.0 D&D 3.0 was a really good system for magic users. Play your cards right and you might just get to cast multiple spells in a round, without cumbersome feats. This book introduces some of the most broken abilities given to magic users in 3.0, and gives new prestige classes, spells, feats, etc to make your spell slinger the most dangerous person in the party. Besides that, it has one of the most badass titles in all of D&D. This book is very handy.

  5. 5 out of 5

    Abraham Ray

    good dnd book for 3.0 ed.

  6. 4 out of 5

    Eric Kisner

  7. 5 out of 5

    Adam Cooper

  8. 5 out of 5

    Louis Norton

  9. 5 out of 5

    Scrambles

  10. 5 out of 5

    Sven

  11. 4 out of 5

    Aaron Bellante

  12. 4 out of 5

    Romulo

  13. 5 out of 5

    Wolfrngr

  14. 5 out of 5

    Grexxor

  15. 5 out of 5

    Shane Ericksen

  16. 5 out of 5

    Lindze

  17. 4 out of 5

    Christopher “Calstaff” Lerch

  18. 5 out of 5

    Brendan Coster

  19. 4 out of 5

    Black Backpack

  20. 4 out of 5

    Joshua

  21. 5 out of 5

    Aj hood

  22. 5 out of 5

    Denis Lisboa dos Reis

  23. 5 out of 5

    Victor

  24. 4 out of 5

    Jonathan Stokes

  25. 5 out of 5

    Sancho Panza

  26. 5 out of 5

    Chris Wood

  27. 5 out of 5

    Eric

  28. 4 out of 5

    Scott wachter

  29. 5 out of 5

    Shaun Mountford

  30. 5 out of 5

    Dan Scheppard

Add a review

Your email address will not be published. Required fields are marked *

Loading...